Intro Kohort 3

09-30-09

PENGENALAN

Pembestarian sekolah merupakan salah satu strategi untuk membangunkan modal insan yang terdapat dalam Pelan Induk Pembangunan Pendidikan 2006-2010. Program pembestarian sekolah mensasarkan menjelang 2010, semua sekolah mengamalkan budaya bestari dalam P & P di sekolah.

Program Pembestarian Sekolah ialah suatu proses yang berterusan ke arah pembudayaan penggunaan TMK dalam pendidikan untuk meningkatkan lagi kualiti P & P, pengurusan dan kopentasi guru.

Peserta kursus akan dilatih untuk mengintegrasikan & mengaplikasikan pengetahuan, kemahiran & penggunaan TMK dalam P & P bagi melahirkan modal insan yang mampu berdikari, berdaya saing, berdaya berfikir, berdaya maju serta dapat menghadapi cabaran globalisasi pada abad ke 21.

MATLAMAT

Matlamat KDP 4 Minggu Latihan Guru Bestari untuk melahirkan guru yang dapat mengamalkan pengurusan P & P bestari berasaskan mata pelajaran sekolah (smart teacher and smart pedagogy).

OBJEKTIF

  • Peserta kursus dapat memahami konsep pembestarian
  • Menguasai dan mengamalkan elemen-elemen P & P bestari
  • Meningkatkan keberkesanan amalan pedagogi bestari melalui pengintegrasian TMK
  • Menggunakan TMK untuk meningkatkan produktiviti guru membina bahan P & P dan berkongsi sumber

PENYERTAAN

Seramai 25 orang guru dari sekolah-sekolah daerah Ulu Langat, Sepang, Klang, Kuala Selangor dan Sabak Bernam, Selangor.

Posted by admin on September 30, 2009

JAWATANKUASA PELAKSANA IPGM-PI

PENGERUSI:
Pn. Marinal bt Hussin

TIMBALAN PENGERUSI:
Pn. Rosnah bt. Ahmad Zain

PENYELARAS LDP:
En. Saipo bin Ayub

KETUA UNIT LDP:
En. Afandi bin Husain

PENYELARAS:
Pn. Nor Risah Jamilah bt. Mat Lazim

PEN. PENYELARAS:
En. Manas bin Lehan

PENGINAPAN:
Penyelia Asrama

PENDAFTARAN/BAHAN KURSUS:
Pn. Norjah bt. Hassan
Pn. Fadzidah bt. Mohd Jaafar

PENSIJILAN:
Pn. Siti Romlah bt. Yahya

KAD NAMA:
Ustz. Rosidah bt. Jamain
Pn. Fazida bt. Hj Salleh

DOKUMENTASI:
Ust. Faridon bin Baharin

LAPORAN/PENYELIDIKAN:
Dr. Bushro bt Ali

Posted by admin on September 30, 2009

Modul Bab C

07-21-09

http://www.4shared.com/file/119518282/17e65eb8/Modul_C_LGB.html

Posted by admin on July 21, 2009

http://www.4shared.com/file/119503015/b1a50a8d/Modul_B_LGB.html

Posted by admin on July 21, 2009

http://www.scribd.com/full/17310959?access_key=key-1wskodld068klenufx4a

http://www.scribd.com/doc/17310959/ModulALGB

Posted by admin on July 13, 2009

Definition of a WebQuest
lAn inquiry-oriented activity
in which some or all of the
information that students
interact with comes from
resources on the Internet
© 1996-2002 Kathy Schrock
Two types of WebQuests
Short term
* Designed to be
completed in one to
three class periods
Longer term
* Designed to take
between one week
and one month
Short Term WebQuest
l Instructional goal is knowledge acquisition
and integration
l Learner deals with a significant amount
of new information and makes sense of it
© 1996-2002 Kathy Schrock
Longer Term WebQuest
l Instructional goal is extending and
refining knowledge
l Learner deeply analyzes a body of
knowledge, transforms it, and
demonstrates understanding by
presenting it in some way
Longer Term WebQuest
l Various thinking skills that may be
required to meet Marzano’s goal
– Comparing
– Classifying
– Inducing
– Deducing
– Analyzing errors
– Constructing support
– Abstraction
– Analyzing perspectives
© 1996-2002 Kathy Schrock
Critical Attributes of a WebQuest
1. Introduction
2. Task
3. Process
4. Information sources
5. Evaluation
6. Conclusion
Non-critical Attributes
l Most likely to be group activities
l Include role-playing for learners
l Single discipline or interdisciplinary
© 1996-2002 Kathy Schrock
Critical Attribute #1 :
Introduction
l Should orient the learner as to what is
coming
l Should raise some interest in the learner
through a variety of means
Critical Attribute #2 :
Task
l A description of what the learner will
have done at the end of the exercise
l Could be a product or a verbal
presentation
© 1996-2002 Kathy Schrock
Critical Attribute #3 :
Description of the Process
l Clearly described steps
l Lets the learners know the process to go
through to accomplish the task
l Can also provide learning advice
Critical Attribute #4 :
Set of Information Sources
l A list of Web pages which the
instructor has located to help the
learner accomplish the task
l Should also include resources not on
the Web
l All resources may not be used by all
© 1996-2002 Kathy Schrock
Critical Attribute #5 :
Evaluation
l Need to be able to measure results
l Evaluation rubrics designed by the
teacher are the most authentic
assessment
l Evaluation rubrics take different forms
Critical Attribute #6 :
Conclusion
l Bring closure to the quest
l Remind the learners about what
they have learned
l Encourage them to extend the
experience into other domains
© 1996-2002 Kathy Schrock
Design Steps for Teachers
l Become familiar with resources online
in your content area
l Organize the resources into categories
like databases, reference material, etc.
l Identify topics that fit in with the
curriculum and which there are
materials online

Definition of a WebQuest

lAn inquiry-oriented activity

in which some or all of the

information that students

interact with comes from

resources on the Internet

© 1996-2002 Kathy Schrock

Two types of WebQuests

Short term

* Designed to be

completed in one to

three class periods

Longer term

* Designed to take

between one week

and one month

Short Term WebQuest

l Instructional goal is knowledge acquisition

and integration

l Learner deals with a significant amount

of new information and makes sense of it

© 1996-2002 Kathy Schrock

Longer Term WebQuest

l Instructional goal is extending and

refining knowledge

l Learner deeply analyzes a body of

knowledge, transforms it, and

demonstrates understanding by

presenting it in some way

Longer Term WebQuest

l Various thinking skills that may be

required to meet Marzano’s goal

– Comparing

– Classifying

– Inducing

– Deducing

– Analyzing errors

– Constructing support

– Abstraction

– Analyzing perspectives

© 1996-2002 Kathy Schrock

Critical Attributes of a WebQuest

1. Introduction

2. Task

3. Process

4. Information sources

5. Evaluation

6. Conclusion

Non-critical Attributes

l Most likely to be group activities

l Include role-playing for learners

l Single discipline or interdisciplinary

© 1996-2002 Kathy Schrock

Critical Attribute #1 :

Introduction

l Should orient the learner as to what is

coming

l Should raise some interest in the learner

through a variety of means

Critical Attribute #2 :

Task

l A description of what the learner will

have done at the end of the exercise

l Could be a product or a verbal

presentation

© 1996-2002 Kathy Schrock

Critical Attribute #3 :

Description of the Process

l Clearly described steps

l Lets the learners know the process to go

through to accomplish the task

l Can also provide learning advice

Critical Attribute #4 :

Set of Information Sources

l A list of Web pages which the

instructor has located to help the

learner accomplish the task

l Should also include resources not on

the Web

l All resources may not be used by all

© 1996-2002 Kathy Schrock

Critical Attribute #5 :

Evaluation

l Need to be able to measure results

l Evaluation rubrics designed by the

teacher are the most authentic

assessment

l Evaluation rubrics take different forms

Critical Attribute #6 :

Conclusion

l Bring closure to the quest

l Remind the learners about what

they have learned

l Encourage them to extend the

experience into other domains

© 1996-2002 Kathy Schrock

Design Steps for Teachers

l Become familiar with resources online

in your content area

l Organize the resources into categories

like databases, reference material, etc.

l Identify topics that fit in with the

curriculum and which there are

materials online

Posted by admin on July 13, 2009

The Big6™ Skills

The Big6 is a process model of how people of all ages
solve an information problem.
1. Task Definition
1.1 Define the information problem
1.2 Identify information needed (to solve the information problem)
o What is my current task?
o What are some topics or questions I need to answer?
o What information will I need?
2. Information Seeking Strategies
2.1 Determine all possible sources (brainstorm)
2.2 Select the best sources
o What are all the possible sources to check?
o What are the best sources of information for this task?
3. Location and Access
3.1 Locate sources (intellectually and physically)
3.2 Find information within sources
o Where can I find these sources?
o Where can I find the information in the source?
4. Use of Information
4.1 Engage (e.g., read, hear, view, touch)
4.2 Extract relevant information
o What information do I expect to find in this source?
o What information from the source is useful?
5. Synthesis
5.1 Organize from multiple sources
5.2 Present the information
o How will I organize my information?
o How should I present my information?
6. Evaluation
6.1 Judge the product (effectiveness)
6.2 Judge the process (efficiency)
o Did I do what was required?
o Did I complete each of the Big6 Stages efficiently?
The “Big6™” is copyright © (1987) Michael B. Eisenberg and Robert E. Berkowitz. For more information, visit: www.big6.com
Handout created by: Barbara J. Shoemaker, School Media Specialist, Mill Road Elementary, K-2
Red Hook Central School District, Red Hook, NY

The Big6 is a process model of how people of all ages solve an information problem.

1. Task Definition

1.1 Define the information problem

1.2 Identify information needed (to solve the information problem)

o What is my current task?

o What are some topics or questions I need to answer?

o What information will I need?

2. Information Seeking Strategies

2.1 Determine all possible sources (brainstorm)

2.2 Select the best sources

o What are all the possible sources to check?

o What are the best sources of information for this task?

3. Location and Access

3.1 Locate sources (intellectually and physically)

3.2 Find information within sources

o Where can I find these sources?

o Where can I find the information in the source?

4. Use of Information

4.1 Engage (e.g., read, hear, view, touch)

4.2 Extract relevant information

o What information do I expect to find in this source?

o What information from the source is useful?

5. Synthesis

5.1 Organize from multiple sources

5.2 Present the information

o How will I organize my information?

o How should I present my information?

6. Evaluation

6.1 Judge the product (effectiveness)

6.2 Judge the process (efficiency)

o Did I do what was required?

o Did I complete each of the Big6 Stages efficiently?

The “Big6™” is copyright © (1987) Michael B. Eisenberg and Robert E. Berkowitz. For more information, visit: www.big6.com

Handout created by: Barbara J. Shoemaker, School Media Specialist, Mill Road Elementary, K-2

Red Hook Central School District, Red Hook, NY

Posted by admin on July 10, 2009

Research Quest

07-10-09

The Research Quest
A Student Guide
1
♦ What is my research challenge? Purpose?
♦ What are the critical questions?
♦ Who is my audience?
♦ What do I know? What do I need to know?
♦ What could my product be?
♦ How will I plan my time?
2 ! Locate different types of resources.
! Decide which resources might be suitable.
! Select most appropriate resources.
! Revise research questions if necessary.
3
! Read, view, listen.
! Interpret, record, and organize.
! Look for patterns, make connections.
! Check for understanding.
! Review, revise, reorganize, edit.
4 ! Prepare final results.
! Share ideas, knowledge, product.
! Act on findings.
5
♦ What did I learn about the topic?
♦ What worked well?
♦ What will I do differently next time?
♦ What did I learn about research?
Developed by the B.C.T.L.A. (British Columbia Teacher-Librarians’ Association)
and Teacher-Librarians in British Columbia
Adopted by the British Columbia Ministry of Education, January 2001

The Research Quest

A Student Guide

1

♦ What is my research challenge? Purpose?

♦ What are the critical questions?

♦ Who is my audience?

♦ What do I know? What do I need to know?

♦ What could my product be?

♦ How will I plan my time?

2

! Locate different types of resources.

! Decide which resources might be suitable.

! Select most appropriate resources.

! Revise research questions if necessary.

3

! Read, view, listen.

! Interpret, record, and organize.

! Look for patterns, make connections.

! Check for understanding.

! Review, revise, reorganize, edit.

4 ! Prepare final results.

! Share ideas, knowledge, product.

! Act on findings.

5

♦ What did I learn about the topic?

♦ What worked well?

♦ What will I do differently next time?

♦ What did I learn about research?

Developed by the B.C.T.L.A. (British Columbia Teacher-Librarians’ Association)

and Teacher-Librarians in British Columbia

Adopted by the British Columbia Ministry of Education, January 2001

Posted by admin on July 10, 2009

Dasar utama KPM berkaitan ICT adalah:

1. Memastikan semua pelajar celik ICT

2. Mengutamakan peranan dan fungsi ICT dalam
pendidikan, sebagai mata pelajaran atau pengupaya
dalam p&p; dan

3. Menggalakkan penggunaan ICT bagi meningkatkan
produktiviti, kecemerlangan dan keberkesanan sistem
pengurusan.

Posted by admin on July 10, 2009

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Posted by admin on July 10, 2009